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A team controls who can use shared ByteRover memory, who can manage the workspace, and who can create or share team spaces. ByteRover team members permission screen Use team settings when you need to switch teams, invite teammates, change roles, manage billing, or review pending invitations.

Team surfaces

ByteRover Desktop has four team surfaces.
SurfaceUse it for
Team selectorSwitch the active team, create a new team, or open team management.
GeneralEdit the team name and logo, review the owner, leave the team, or delete the team when allowed.
MembersInvite members, change roles, remove members, resend invites, and revoke pending invites.
BillingView the plan, manage seats, open the billing portal, or update payment. Billing is Owner-only.

Select the team

Open ByteRover Desktop and choose the team from the team selector. The selected team controls which Private and Team space sections you see in the sidebar. When you switch teams, Desktop switches the visible spaces too.

Open Members

Go to Members to manage the roster. Use search when the roster is long.

Invite a teammate

Select Invite member, enter the teammate’s email address, then choose a role. You can assign these roles during invite:
  • Viewer - read-only access to team memory.
  • Member - can add and view memory.
  • Admin - can manage members and memory.
Owner is not a normal invite role. Ownership is transferred separately by an existing Owner.

Manage members

From the Members page, Owners and Admins can:
  • change a member’s role
  • remove a member from the team
  • resend or revoke pending invitations
  • review how many seats are still available
Only Owners can transfer ownership.

Manage team settings

Open General when you need to manage the team itself.
SettingWho can use it
Team logoOwner or Admin
Team nameOwner or Admin
Owner rowEveryone can view
Leave teamAdmin, Member, or Viewer
Delete teamOwner only, and not for the default team
Leaving a team removes your access to that team’s spaces and memory. Deleting a team permanently deletes the workspace, its spaces, and memberships.

Manage billing

Open Billing to review the current plan and seats. Billing is Owner-only. If someone else owns the team, ask that Owner to manage the plan or payment method. Owners can:
  • open the billing portal
  • manage seats on a paid plan
  • resume a scheduled cancellation
  • update payment when a payment is past due
  • start checkout for a paid plan

Role permissions

Use the smallest role that gives the teammate what they need.
RolePermission
OwnerFull control of the team, billing, and every space inside it. Transferring ownership is itself a privileged action.
AdminRuns the team day to day. Admin is identical to Owner except for billing access and the two team-destroying actions: delete team and transfer ownership.
MemberUses the team’s spaces: reads memories and writes new contexts. Cannot manage members, billing, or sharing.
ViewerRead-only seat. Can see the team and read space contents; cannot write or share.
Review permissions when a teammate changes projects or no longer needs access to a shared memory space.

Team spaces

Team spaces make memory reusable across the group. Team roles affect space behavior:
  • Owners and Admins can create team spaces.
  • Members can read and write memory in spaces they can access.
  • Viewers can read memory only.
  • Billing access stays Owner-only, even for Admins.
When a teammate works inside a team space, their connected agent can query and record according to that teammate’s team role and the space access you grant. Use Space to manage access for a specific memory space.